Authors: LF Lui, U Radhakrishnan, F Chinello, K Koumaditis

Published in: Virtual Reality 29 (1), 20, 2025

DOI: 10.1007/s10055-024-01083-z

Abstract

This paper investigates whether continuously adapting training content and difficulty to the individual trainee enhances learning outcomes. Using a preregistered, between-subjects experiment, 130 participants were randomly assigned to receive virtual training content that was either based on behavioural measures at the beginning of the study (fixed training) or that continuously adapted to the behaviour of the trainee (adaptive training). To explore the potential of novel forms of adaptive logic, both trainee performance and self-efficacy were measured and utilised to adjust training content. To address the question of training transfer, performance in the form of speed and accuracy was measured both in a virtual and physical environment. The results revealed no significant difference between the groups for either performance or self-efficacy. However, the findings confirm that immersive virtual reality is an effective tool for supporting fine motor skill training, as evidenced by increased performance following virtual training. Performance measures in IVR should not necessarily be expected to transfer to similar tasks outside IVR without a potential loss in performance.

Related project: fine-motor-skill-vr